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Artist: Spoils of War
Label: Shadoks Music
Gründer der Spoils Of War war der studierte 12-Tonmusiker James Cuomo. Er hatte, inspiriert von seinem Lehrer John Cage, bereits einige neoklassische Kompositionen aufgenommen, als er 1968 das psychedelische Artrock-Konzept für The Spoils Of War entwickelte. Das Quintett verbandelte ähnlich wie The Mothers Of Invention auf ihrem Debütalbum feedbacksatten Acid-Rock und sphärische Folk-Klänge mit jazzigen Elementen und ausgetüftelten elektronischen Sound-Trips, wobei - neuartig für die Endsechziger - mit Hilfe von Lochkarten auch computergenerierte Effekte Verwendung fanden. Die Akzente setzten Cuomos fremdartiges Orgel-, Saxophon- und Klarinettenspiel und ab 1969 die markante, elegische Stimme von Anne Williams. Auf der Bühne zelebrierten The Spoils Of War ihre Musik mit phantasievollen Lichteffekten, skurrilen Kostümen und pyrotechnischen Explosionen als bizarre „Happenings“.
Zwischen 1968 und 1970 entstanden in wechselnden Besetzungen in einem Studio in Urbana, Illinois 13 Songs, die nun erstmalig alle auf einem Album vereint sind. Die ständigen personellen Veränderungen waren mitverantwortlich dafür, daß die Band nie von einer großen Plattenfirma unter Vertrag genommen wurde. Aber anders als bei vielen glücklosen Gruppen jener Jahre, die nicht in der Lage waren die Studiokosten zu bezahlen, blieb Cuomo immer im Besitz seiner Masterbänder. Und diese dienten als Grundlage für die vorliegende CD.
Nachdem sich The Spoils Of War aufgelöst hatte, verließ Cuomo 1971 die USA und gründete in Paris die psychedelische Folk-Band Mormos, mit denen er zwei Alben für CBS (heute Sony) einspielte. Auch wenn James Cuomo bis in die Gegenwart als Musiker und Komponist auf vielen Gebieten aktiv ist - so schrieb und spielte er Ende der 80er Jahre Musik für Computerspiele von Atari und Commodore - bleiben The Spoils Of War, auch nach seiner eigenen Einschätzung, bis heute sein Meisterstück.


JAMES CUOMO (leader of The Spoils Of War) wrote:Each concert presented by the SPOILS OF WAR wasan event. Take what you've heard about the "happenings" of the sixties and triple it - that was SPOILS OF WAR. This recording covers several elements of our musical life - the live shows, the sound manipulation, the studio.
A SPOILS OF WAR performance was truly a phenomenon. We were loud. The lights were impressive. The swirling artificial sounds were everywhere. The intense teenage drumming would emerge from these sounds - the snarling guitar solos piercing the thick air - solid bass patterns underpinning the organ textures. Halfway through the band's life - a songstress was added - her voice would henceforth float over this strange mix. Costumes - explosions (many imagined), saxophones(!) - the solos pushing, prodding, pulsating. What lyrics did the audience hear? Love and War - the guitarist handled the love songs - I made war. Electronic war. Late nights in the laboratory - distorting natural sounds beyond recognition - splicing, mixing - more splicing.
"Bring me the ring modulator, Igor" One second equals thirty-eight centimeters of audio tape. Let's say I needed that second to boil ... or to bloom. Time was length. Cut that tape - alter the sound - speed it up - slow it down - turn it around - do it again. Splice - cut - splice - cut until morning. A smooth slow attack and decay over one second meant cutting the tape at the correct angle for thirty-eight centimeters, creating the other piece of tape, and putting them together. Then layers upon layers upon layers until morning.
Keyboards had not yet been connected to our primitive sound generators. Individual pitches would be recorded and manipulated. (SPOILS OF WAR was primarily a saw-tooth kind of band.)
SPOILS OF WAR can also be considered the first group to use computer-generated sound output. A different cleaner kind of sleepless night was needed for this work. An entire floor was devoted the computer, the tape drives, the printers, plotters and the technicians, complete with white coats. "They were technicians, weren't they?"
Punch cards were punched - no monitors yet - no hard drives - no disks. The information on the cards consisted of program configurations with instructions to generate sounds through a digital-analog converter. The language was based on Algol. I could alter every parameter...and did. The resulting tapes were then taken to the laboratory and added to the mix. Like today, the program would crash if a mistake had been punched into the card. Unlike today, notification would be by printer and would encompass one week of waiting - this computer had more important things to do than music - it became HAL.
No..I didn't think this music would ever be heard again. I was wrong. But I was right about the comet ...
James Cuomo

     

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Spoils of War

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